![]() ![]() AP or P+ rounds for smaller calibers are rare to come by, and the new. 357 caliber revolver and cowboy repeater are basically non existent, even in the Flak & Shrapnel shop. Starting from the DC wasteland I found myself in a lot more trouble because of the much more widespread super mutants and they are too well-armored for 9mm/10mm/5.56mm basic rounds. With the more exotic crafted ammo, they can be useful all game if I really feel like role-playing. Then most people will go South and found the Lucky (or its basic variant) and cowboy repeater in Prim area - both have low Gun requirement (25 IIRC) and good damage per shot but slow RoF, excellent against armored enemies, and these will serve well until Mutant/Deathclaw/Powered armor start to be more common. I usually play a gun character, and I found that there's a stark contrast between the base FNV and TTW in term of weapon progression.įNV has a fairly smooth transition from early 9mm/10mm pistol or 5.56 varmint rifle which are both cheap to repair and restock, and their basic ammo are good against unarmored enemies. ![]()
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